Comparing performance within a virtual supermarket of children with traumatic brain injury to typically developing

Insights

Virtual reality shopping environments effectively assess pediatric traumatic brain injury (TBI) usability. Children with TBI showed slower shopping times and more errors than peers, highlighting potential executive function deficits.

Area of Science:

  • Rehabilitation Medicine
  • Neuroscience
  • Human-Computer Interaction

Background:

  • Pediatric traumatic brain injury (TBI) can lead to executive function deficits impacting daily activities.
  • Virtual reality (VR) offers novel environments for assessing functional performance in children.

Purpose of the Study:

  • To evaluate the usability of a virtual reality supermarket (VMall) for children with TBI.
  • To compare the shopping task performance of children with TBI to typically developing peers.

Main Methods:

  • Twenty children with TBI and 20 typically developing children completed a four-item virtual shopping task in the VMall.
  • Performance metrics (time, errors), perceived exertion (Borg scale), and executive function (Zoo Map) were assessed.

Main Results:

  • All participants successfully completed the virtual shopping task, indicating good VMall usability.
  • Children with TBI exhibited significantly longer shopping times and a higher number of errors compared to controls.
  • The virtual shopping task effectively identified performance deficits potentially linked to executive function impairments in the TBI group.

Conclusions:

  • The VMall is a usable and motivating tool for assessing functional performance in children with TBI.
  • Virtual reality tasks can reveal executive function deficits in pediatric TBI populations.
  • The VMall holds potential for enhancing participation in daily living activities and play for children with TBI.