Game playbooks: tools to guide multidisciplinary teams in developing videogame-based behavior change interventions

Lindsay R Duncan1, Kimberly D Hieftje2, Sabrina Culyba3

  • 1Department of Kinesiology and Physical Education, McGill University, 475 Pine Ave, West, Montreal, Quebec H2W 1S4 Canada ; play2PREVENT Lab, Yale University School of Medicine, New Haven, CT USA.

Summary

Developing game-based health interventions requires collaboration. A "Game Playbook" bridges gaps between researchers and game developers for effective health behavior change in teens.

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