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Game playbooks: tools to guide multidisciplinary teams in developing videogame-based behavior change interventions
Lindsay R Duncan1, Kimberly D Hieftje2, Sabrina Culyba3
1Department of Kinesiology and Physical Education, McGill University, 475 Pine Ave, West, Montreal, Quebec H2W 1S4 Canada ; play2PREVENT Lab, Yale University School of Medicine, New Haven, CT USA.
Developing game-based health interventions requires collaboration. A "Game Playbook" bridges gaps between researchers and game developers for effective health behavior change in teens.
Area of Science:
- Digital Health
- Behavioral Science
- Game Design
Background:
- Mobile technologies and videogames offer new avenues for health behavior interventions.
- Developing game-style interventions is complex due to multidisciplinary team collaboration challenges.
Purpose of the Study:
- To describe the importance and content of a "Game Playbook."
- To outline the process of creating a Game Playbook for videogame intervention development.
- To support health behavior change in young teens through videogame interventions.
Main Methods:
- The paper describes the creation and components of a Game Playbook.
- It draws on the experience of a multidisciplinary research and game design team.
- The Game Playbook serves as an intervention guidebook for all team members.
Main Results:
- Game Playbooks facilitate understanding and collaboration among diverse teams.
- This tool aids in developing videogame interventions for health behavior change.
- The Playbook ensures acceptability and shared standards across disciplines.
Conclusions:
- Game Playbooks are essential for effective videogame intervention development.
- Augmenting traditional tools with Game Playbooks is crucial for multidisciplinary teams.
- This approach enhances the creation of targeted health behavior change interventions for adolescents.
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