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Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up
Lotta Kauhanen1, Liisa Järvelä, Päivi M Lähteenmäki
1Department of Nursing Science, University of Turku, Lemminkäisenkatu 1, FI-20014 Turku, Finland. anloka@utu.fi.
Insights
Active video games may help improve physical activity and motor skills in children undergoing cancer treatment. This study investigates their benefits compared to general exercise recommendations.
Area of Science:
- Pediatric Oncology
- Exercise Science
- Rehabilitation Medicine
Background:
- Children with cancer often experience low physical activity, weight gain, and reduced motor performance due to treatment.
- Promoting physical activity is crucial for managing these issues during cancer therapy.
Purpose of the Study:
- To evaluate the efficacy of active video games in enhancing physical activity among pediatric cancer patients.
- To assess the impact of active video games on motor performance, fatigue, and metabolic risk factors.
Main Methods:
- A parallel randomized clinical trial involving 40 children (3-16 years) with cancer treated with vincristine.
- Intervention group: active video games, education, and family consultations. Control group: 30 minutes/day general physical activity recommendation.
- Outcomes measured via questionnaires, diaries, physical exams, blood tests, and interviews at multiple time points up to 30 months.
Main Results:
- This section is to be filled after the study is completed and results are available.
Conclusions:
- This clinical trial will determine if active video games are a beneficial intervention for children with cancer.
- Findings will support the integration of physical activity promotion and motor skill training into cancer treatment protocols.
Background:
Low levels of physical activity, musculoskeletal morbidity and weight gain are commonly reported problems in children with cancer. Intensive medical treatment and a decline in physical activity may also result in reduced motor performance. Therefore, simple and inexpensive ways to promote physical activity and exercise are becoming an increasingly important part of children's cancer treatment.
Methods:
The aim of this study is to evaluate the effect of active video games in promotion of physical activity in children with cancer. The research is conducted as a parallel randomized clinical trial with follow-up. Patients between 3 and 16 years old, diagnosed with cancer and treated with vincristine in two specialized medical centers are asked to participate. Based on statistical estimates, the target enrollment is 40 patients. The intervention includes playing elective active video games and, in addition, education and consultations for the family. The control group will receive a general recommendation for physical activity for 30 minutes per day. The main outcomes are the amount of physical activity and sedentary behavior. Other outcomes include motor performance, fatigue and metabolic risk factors. The outcomes are examined with questionnaires, diaries, physical examinations and blood tests at baseline and at 2, 6, 12 and 30 months after the baseline. Additionally, the children's perceptions of the most enjoyable activation methods are explored through an interview at 2 months.
Discussion:
This trial will help to answer the question of whether playing active video games is beneficial for children with cancer. It will also provide further reasoning for physical activity promotion and training of motor skills during treatment.
Trial Registration:
ClinicalTrials.gov identifier: NCT01748058 (October 15, 2012).
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