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Retraining function in people with Parkinson's disease using the Microsoft kinect: game design and pilot testing
Brook Galna, Dan Jackson, Guy Schofield
1Clinical Ageing Research Unit, Institute for Ageing and Health, Campus for Ageing and Vitality, Newcastle University, Newcastle upon Tyne NE4 5PL, UK. lynn.rochester@ncl.ac.uk.
Computer games using Microsoft Kinect are safe and feasible for Parkinson's disease (PD) rehabilitation, improving dynamic postural control. Further trials are needed to confirm home-based efficacy.
Area of Science:
- Neuroscience
- Rehabilitation Technology
- Human-Computer Interaction
Background:
- Standard physiotherapy for Parkinson's disease (PD) faces challenges in providing motivating and engaging exercise.
- Computer-based gaming systems, like Microsoft Kinect, offer novel modes for exercise, enhancing sensory feedback and action observation.
- There is a need for safe, feasible, and effective exercise games tailored for PD rehabilitation.
Purpose of the Study:
- To develop a computer game using Kinect for dynamic postural control rehabilitation in people with PD.
- To pilot test the safety and feasibility of this developed game in a group of individuals with PD.
Main Methods:
- A rehabilitation game targeting dynamic postural control was iteratively developed with input from people with PD.
- The game features multi-directional reaching and stepping tasks across 12 difficulty levels.
- Nine individuals with PD participated in a one-session pilot test, providing feedback via semi-structured interviews on safety and feasibility.
Main Results:
- Participants reported feeling safe and experienced no adverse events during gameplay.
- Most participants enjoyed the game, with 7 out of 9 envisioning its home use for balance improvement.
- While immersion was high, some users found visual object discrimination and simultaneous reaching/stepping tasks challenging.
Conclusions:
- Kinect-based rehabilitation games demonstrate safety and feasibility for individuals with PD.
- Further intervention studies are required to evaluate the safety, feasibility, and efficacy of these games for home-based rehabilitation.
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