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WeaVR: a self-contained and wearable immersive virtual environment simulation system.

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WeaVR enables immersive virtual reality (VR) simulations in any open space without special equipment. This portable system enhances the study of large-scale navigation and collects behavioral data outside labs.

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Area of Science:

  • Computer Science
  • Human-Computer Interaction
  • Virtual Reality

Background:

  • Traditional virtual reality (VR) systems require specialized labs and infrastructure.
  • Limited mobility and setup complexity restrict VR applications in real-world environments.

Purpose of the Study:

  • To introduce WeaVR, a novel system for conducting immersive VR simulations in any open space.
  • To demonstrate WeaVR's capability for realistic motion-tracked navigation and large-scale environment simulation.
  • To showcase the system's portability and potential for educational applications.

Main Methods:

  • Developed novel hardware and software for Head-Mounted Display (HMD)-based VR without external infrastructure.
  • Implemented motion-tracked navigation with redirected walking techniques to constrain users within a physical area.
  • Conducted three demonstrations: virtual grocery store navigation, 2km large-scale path navigation, and high school deployment.

Main Results:

  • Successfully simulated a full-scale virtual grocery store in an open field, collecting trajectory data.
  • Enabled users to navigate up to 2km in a virtual world while physically confined to the demonstration area.
  • Demonstrated system portability and pedagogical value through a live deployment in a high school computer science class.

Conclusions:

  • WeaVR makes immersive VR accessible in arbitrary locations, overcoming infrastructure limitations.
  • The system supports the study of large-scale navigation and generates valuable behavioral data.
  • WeaVR offers significant potential for research, education, and broader public engagement with VR technology.