Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Social Foundations of Self I: Play and Game01:24

Social Foundations of Self I: Play and Game

356
The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
356
Motivational Cycle01:20

Motivational Cycle

1.4K
The motivational cycle is a key concept that explains how individuals are motivated to meet their needs. At its core, the cycle revolves around four distinct stages: need, drive, goal-directed behavior, and goal achievement. These stages respond to imbalances in the body or mind, prompting actions that restore balance.
The cycle begins with a need. This need can arise from various conditions, such as hunger, thirst, or temperature changes. For instance, when an individual feels cold, their body...
1.4K
Robbers Cave04:49

Robbers Cave

13.5K
During the 1950s, the landmark Robbers Cave experiment demonstrated that when groups must compete with one another, intergroup conflict, hostility, and even violence may result. At the Oklahoman summer camp, two troops of boys—termed the Rattlers and the Eagles—took part in a week-long tournament. During this time, their negativity culminated in derogatory name-calling, fistfights, and even vandalism and destruction of property. However, this work also revealed that such tension...
13.5K
Reinforcement01:23

Reinforcement

1.2K
Positive and negative reinforcement are key concepts in operant conditioning, a learning process where the consequences of a behavior affect the likelihood of that behavior being repeated.
Positive reinforcement occurs when a behavior is followed by the presentation of a rewarding stimulus, increasing the frequency of that behavior. For example:
1.2K
Glycolysis: Pay-off Phase01:25

Glycolysis: Pay-off Phase

7.9K
So far, glycolysis has cost the cell two ATP molecules and produced two small, three-carbon sugar molecules. These molecules will proceed through the second half of the pathway, and sufficient energy will be extracted to pay back the two ATP molecules used as an initial investment and produce a profit for the cell of two additional ATP molecules and two even higher-energy NADH molecules.
Step 1 - 5: Glycolysis Preparatory Phase
The first phase of glycolysis has 5 steps where the glucose is...
7.9K
Incentive Theory: Pull Theory of Motivation01:18

Incentive Theory: Pull Theory of Motivation

1.3K
Incentive theory, or the "pull theory" of motivation, suggests that external rewards primarily drive behavior. Individuals are motivated to engage in activities when they anticipate a desirable outcome. This is why people often work hard for promotions or study intensively to achieve high grades. These incentives can be tangible, physical rewards such as money or promotions, or intangible, non-physical rewards like praise and social recognition.
The theory differentiates between...
1.3K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same authorSame journal

10 Minutes With DANIELA CAMPARI.

Marketing health services·2016
Same author

Offering up Obamacare.

Marketing health services·2014
Same author

Getting started with predictive analytics.

Marketing health services·2014
Same author

Programmed for health.

Marketing health services·2014
Same author

Up in smoke. CVS Caremark Corp. butts out of cigarette sales to position itself as a health care company.

Marketing health services·2014
Same author

An app a day keeps the doctor away.

Marketing health services·2014
Same journal

WHAT THE DOCTOR ORDERED.

Marketing health services·2016
Same journal

IT'S PERSONAL.

Marketing health services·2016
Same journal

THE ELEPHANT IN THE ROOM.

Marketing health services·2016
Same journal

7 Secrets of Engaging Online Video Scripts.

Marketing health services·2016
Same journal

5 Ways to Improve Your Online Reputation.

Marketing health services·2016
See all related articles

Related Experiment Video

Updated: May 1, 2026

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
06:18

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

Published on: October 20, 2022

2.3K

Let the gamification begin

Lauren Drell

    Marketing Health Services
    |April 19, 2014
    PubMed
    Summary

    No abstract available in PubMed .

    More Related Videos

    Measuring Engagement of Spectators of Social Digital Games
    14:02

    Measuring Engagement of Spectators of Social Digital Games

    Published on: July 3, 2021

    3.2K
    Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
    13:40

    Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

    Published on: December 16, 2010

    16.1K

    Related Experiment Videos

    Last Updated: May 1, 2026

    The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
    06:18

    The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

    Published on: October 20, 2022

    2.3K
    Measuring Engagement of Spectators of Social Digital Games
    14:02

    Measuring Engagement of Spectators of Social Digital Games

    Published on: July 3, 2021

    3.2K
    Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
    13:40

    Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

    Published on: December 16, 2010

    16.1K