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Digital media and the beginning designer
IEEE Computer Graphics and Applications
|May 9, 2014
Summary
Computer graphics education for design students is most effective when integrated into specific design projects. This approach leverages student creativity to teach digital media skills throughout the design process.
Area of Science:
- Computer Graphics Education
- Design Pedagogy
- Digital Media in Design
Background:
- Traditional computer graphics instruction may not fully engage design students.
- Integrating digital media into design projects offers a more relevant learning context.
Purpose of the Study:
- To demonstrate an effective pedagogy for teaching computer graphics to beginning design students.
- To explore how digital media skills can be taught through discipline-specific projects.
Main Methods:
- A case study of the New Jersey Institute of Technology's College of Architecture + Design curriculum.
- Sequential exposure to various computer applications: raster imaging, vector drawing, 3D modeling, rendering, building information modeling, and sequential representation.
Main Results:
- Students effectively learn computer graphics and digital media tools within project contexts.
- The pedagogy fosters student creativity and integrates technical skills with design processes.
Conclusions:
- Discipline-specific design projects provide an effective framework for teaching computer graphics to design students.
- Harnessing student desire to create enhances learning of digital media applications in design.
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