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Related Concept Videos

Virtual Work01:20

Virtual Work

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The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
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Helping high schoolers move the (virtual) world.

Gitta Domik, Stephan Arens, Peter Stilow

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    |May 9, 2014
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    Summary
    This summary is machine-generated.

    High school students created a virtual racing game world using math skills and instructional aids. This innovative computer science education approach engaged students effectively.

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    Area of Science:

    • Computer Science Education
    • Virtual World Development
    • Game Design

    Background:

    • Traditional computer science education often requires programming prerequisites.
    • Engaging high school students in computer science is a persistent challenge.
    • Alternative educational strategies are needed to broaden participation.

    Purpose of the Study:

    • To investigate an alternative method for teaching computer science to high school students.
    • To assess the effectiveness of a math-centric approach to virtual world creation.
    • To explore the role of instructional scaffolding in programming education.

    Main Methods:

    • A workshop was designed for high school students to build a virtual world for a car-racing game.
    • Emphasis was placed on mathematical skills over traditional programming expertise.
    • Instructional scaffolding, including OpenGL templates and tutors, was provided.

    Main Results:

    • Students successfully constructed a virtual environment for a car-racing game.
    • The math-based approach and scaffolding facilitated student engagement and task completion.
    • The workshop served as a viable alternative to conventional computer science outreach programs.

    Conclusions:

    • A math-skills-based approach, supported by scaffolding, can effectively teach computer science concepts to high schoolers.
    • Virtual world development provides an engaging platform for computer science education.
    • This model offers a promising alternative for increasing student interest in computer science fields.