Maximum-likelihood based synthesis of volumetric textures from a 2D sample
Related Experiment Video
Updated: Apr 30, 2026

Photorealistic Learned Landscapes for Augmented Reality
Published on: June 27, 2025
Abstract:
We propose a genuine 3D texture synthesis algorithm based on a probabilistic 2D Markov random field conceptualization, capable of capturing the visual characteristics of a texture into a unique statistical texture model. We intend to reproduce, in the volumetric texture, the interactions between pixels learned in an input 2D image. The learning is done by nonparametric Parzen-windowing. Optimization is handled voxel by a relaxation algorithm, aiming at maximizing the likelihood of each voxel in terms of its local conditional probability function. Variants are proposed regarding the relaxation algorithm and the heuristic strategies used for the simultaneous handling of the orthogonal slices containing the voxel. The procedures are materialized on various textures through a comparative study and a sensitivity analysis, highlighting the variants strengths and weaknesses. Finally, the probabilistic model is compared objectively with a nonparametric neighborhood-search-based algorithm.
More Related Videos
Related Concept Videos
Finding Volume Using Cross-Sectional Area
Shape and Texture of Coarse Aggregate
Sampling Theorem
Methods of Obtaining Topography
Sampling Methods: Overview
In analytical chemistry, the choice of...
Calculation of Volume of Solids by Integration

