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Updated: Apr 27, 2026

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Published on: November 9, 2019
Failure to utilize feedback causes decision-making deficits among excessive Internet gamers
Yuan-Wei Yao1, Pin-Ru Chen1, Chang Chen2
1School of Psychology, Beijing Normal University, Beijing, China.
Excessive Internet gamers (EIGs) with Internet gaming addiction (IGA) struggle with decision-making. EIGs cannot effectively use feedback to improve choices, unlike occasional gamers, indicating a key deficit.
Area of Science:
- Psychology
- Neuroscience
- Mental Health
Background:
- Internet gaming addiction (IGA) is a growing global concern.
- Previous research indicates decision-making impairments in excessive Internet gamers (EIGs).
- The specific role of feedback processing in these deficits remains unclear.
Purpose of the Study:
- To investigate how feedback processing affects decision-making under risk in EIGs.
- To compare EIGs with occasional Internet gamers (OIGs) in feedback utilization.
Main Methods:
- Utilized the Game of Dice Task (GDT) and a no-feedback GDT variant.
- Recruited 26 EIGs and 26 matched OIGs.
- Assessed performance and feedback utilization in both conditions.
Main Results:
- EIGs performed similarly across both GDT versions, unlike OIGs who improved with feedback.
- EIGs made more disadvantageous choices than OIGs on the original GDT.
- EIGs demonstrated significantly less feedback utilization compared to OIGs.
Conclusions:
- EIGs exhibit impaired decision-making under risk, particularly in utilizing feedback.
- The inability to effectively process feedback may contribute to the decision-making deficits observed in EIGs.
- This highlights a potential target for interventions addressing Internet gaming addiction.
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