3D human motion editing and synthesis: a survey
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Updated: Oct 13, 2026

MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions
Published on: May 10, 2012
Xin Wang1, Qiudi Chen1, Wanliang Wang1
1College of Computer Science and Technology, Zhejiang University of Technology, Hangzhou 310023, China ; Key Laboratory of Visual Media Intelligent Process Technology of Zhejiang Province, Hangzhou 310023, China.
Abstract:
The ways to compute the kinematics and dynamic quantities of human bodies in motion have been studied in many biomedical papers. This paper presents a comprehensive survey of 3D human motion editing and synthesis techniques. Firstly, four types of methods for 3D human motion synthesis are introduced and compared. Secondly, motion capture data representation, motion editing, and motion synthesis are reviewed successively. Finally, future research directions are suggested.
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