Fast GPU-based ray tracing in radial GRIN lenses
Applied Optics
|August 5, 2014
Summary
Graphics processing unit (GPU) acceleration significantly speeds up ray tracing for radial gradient-index (GRIN) lenses compared to central processing unit (CPU) analysis. This GPU enhancement is crucial for complex GRIN lens illumination and rendering tasks.
Area of Science:
- Optics and Photonics
- Computational Science
Background:
- Radial gradient-index (GRIN) lenses feature a refractive index varying perpendicular to the optical axis.
- Accurate ray tracing is essential for GRIN lens illumination and rendering analyses.
Purpose of the Study:
- To evaluate the performance of graphics processing unit (GPU) accelerated ray tracing for radial GRIN lenses.
- To compare GPU performance against central processing unit (CPU) analysis for different refractive index distribution models.
Main Methods:
- Implemented ray tracing algorithms for radial GRIN lenses using both power series expansion and cubic spline interpolation for refractive index distribution.
- Performed comparative analysis of computation times between GPU and CPU implementations.
Main Results:
- GPU-based ray tracing was, on average, 19 times faster than CPU-based analysis for both distribution types.
- Achieved average GPU effective performance of 90% for power series and 40% for spline interpolation.
Conclusions:
- GPU acceleration offers substantial speedups for radial GRIN lens ray tracing.
- The findings highlight the effectiveness of GPU-accelerated ray tracing for demanding optical analyses involving GRIN lenses.
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