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Updated: Apr 26, 2026

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
Published on: March 1, 2017
The rubber hand illusion depends on a congruent mapping between real and artificial fingers
Martin Riemer1, Xaver Fuchs2, Florian Bublatzky3
1Otto Selz Institute for Applied Psychology-Mannheim Centre for Work and Health, University of Mannheim, Germany; Aging & Cognition Research Group, German Center for Neurodegenerative Diseases (DZNE), 39120 Magdeburg, Germany.
Abstract:
The rubber hand illusion (RHI), in which a visible artificial hand is touched (or moves) synchronously with the participant's unseen own hand, indicates that body representations can undergo rapid changes. While several constraints for this illusion have been described, some reports highlight a remarkable flexibility of body representations, even contradicting a priori assumptions regarding body appearance and anatomy (e.g., the subjective embodiment of a third arm). Here we examine the impact of congruence between touches at (or movements of) the real and the artificial hand, as well as the role of predictability of touches (or movements). We implemented two versions of the RHI paradigm, based on passive tactile stimulation and active voluntary movements. The results show that (a) predictability does not modulate perceived embodiment, and that (b) congruent mapping between real and artificial fingers is a necessary condition for both the tactile and the motor RHI. Together with previously reported constraints for bodily illusions, these results are reduced to four principles, which determine subjective embodiment: temporal synchrony, congruence of mapping between real and artificial body parts, body unity and body shape.

