A randomised controlled trial of a computerised intervention for children with social communication difficulties to

Suzanne M Murphy1, Dorothy M Faulkner2, Laura R Reynolds3

  • 1Institute for Health Research, University of Bedfordshire, Putteridge Bury, Hitchin Road, Luton, Bedfordshire LU2 8LE, United Kingdom.

Insights

This study shows a computer game intervention significantly improved social communication skills in 5-6 year olds with difficulties. Children demonstrated better pragmatic skills, game performance, and positive social interactions.

Area of Science:

  • Child Psychology
  • Developmental Psychology
  • Educational Technology

Background:

  • Children with social communication difficulties often benefit from targeted interventions.
  • Computer technology offers a promising avenue for engaging children in therapeutic activities.
  • Previous research indicates the potential of digital tools in supporting pragmatic skill development.

Purpose of the Study:

  • To evaluate the effectiveness of a collaborative computer game intervention for children aged 5-6 with social communication difficulties.
  • To assess the impact of the intervention on pragmatic skills, game performance, and verbal communication.
  • To determine if the intervention enhances children's confidence and enjoyment in social interactions.

Main Methods:

  • A randomized controlled trial involving 32 children aged 5-6 years.
  • Children were selected based on Test of Pragmatic Skills (TPS) scores and randomly assigned to intervention or control groups.
  • The intervention involved playing a collaborative computer game with an adult, followed by observation of peer interaction and micro-analytic analysis of audio recordings.

Main Results:

  • Intervention group showed significant gains in Test of Pragmatic Skills (p=.009) and computer game performance (p=.03).
  • Children in the intervention group exhibited significantly greater use of high-quality questioning (p<.001).
  • The intervention group made more positive statements about the game and partners (p=.02), indicating increased confidence and enjoyment.

Conclusions:

  • The collaborative computer game intervention is a promising approach for supporting children with social communication difficulties.
  • The intervention positively impacts pragmatic skills, collaborative performance, and social confidence.
  • Digital tools can be effectively integrated into interventions to enhance social communication in young children.

Related Concept Videos