Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Avoidance Learning and Learned Helplessness01:14

Avoidance Learning and Learned Helplessness

4.2K
Avoidance learning and learned helplessness are critical concepts in understanding behavioral responses to negative stimuli.
Avoidance learning occurs when an organism learns that a specific behavior can prevent an unpleasant outcome. For example, a student who receives a bad grade may start studying harder to avoid future poor grades. This behavior persists even when the negative outcome is no longer present. Avoidance learning is powerful because it maintains behavior in the absence of the...
4.2K
Observational Learning01:12

Observational Learning

1.5K
Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning...
1.5K
Reinforcement Schedules01:24

Reinforcement Schedules

721
Positive reinforcement is a powerful method for teaching new behaviors to both animals and humans. B.F. Skinner demonstrated this with his experiments using rats in a Skinner box. When a rat pressed a lever, it received a food pellet. This immediate reward encouraged the rat to repeat the behavior. This method, where a reward follows every instance of the behavior, is known as continuous reinforcement. It is highly effective for establishing new behaviors quickly.
Once a behavior is learned,...
721
Purposive Learning01:22

Purposive Learning

691
E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
691
Associative Learning01:27

Associative Learning

2.1K
Associative learning is a fundamental concept in behavioral psychology, wherein a connection is established between two stimuli or events, leading to a learned response. This process is critical in understanding how behaviors are acquired and modified. Conditioning, the mechanism through which associations are formed, can be divided into two main types: classical conditioning and operant conditioning, each elucidating different aspects of associative learning.
Classical conditioning, also known...
2.1K
Cognitive Learning01:21

Cognitive Learning

1.6K
Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
1.6K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

CB2R promotes T cell gut homing and exacerbates ileitis in a murine Crohn's model.

Inflammatory bowel diseases·2026
Same author

Role of Cannabinoid Receptor Type 2 in Acute Behavioral Responses to Graft Versus Host Disease in Male Mice.

Cannabis and cannabinoid research·2026
Same author

Treatment with a botanical mixture of cannabidiol:Δ<sup>9</sup>-tetrahydrocannabinol enhances microglial phagocytosis and shapes amyloid plaques in a mouse model of Alzheimer's disease.

Biomedicine & pharmacotherapy = Biomedecine & pharmacotherapie·2025
Same author

Activation of central cannabinoid type 2 receptors, but not on peripheral immune cells, is required for endocannabinoid-mediated neuroprotection in Parkinson's disease.

Brain, behavior, and immunity·2025
Same author

Fatty acid amide hydrolase gene inactivation induces hetero-cellular potentiation of microglial function in the 5xFAD mouse model of Alzheimer's disease.

Glia·2024
Same author

Enhancing Drug Discovery and Development through the Integration of Medicinal Chemistry, Chemical Biology, and Academia-Industry Partnerships: Insights from Roche's Endocannabinoid System Projects.

Chimia·2024

Related Experiment Video

Updated: Apr 25, 2026

New Variations for Strategy Set-shifting in the Rat
09:45

New Variations for Strategy Set-shifting in the Rat

Published on: January 23, 2017

7.7K

Learning with repeated-game strategies.

Christos A Ioannou1, Julian Romero2

  • 1Department of Economics, University of Southampton Southampton, UK.

Frontiers in Neuroscience
|August 16, 2014
PubMed
Summary

This study analyzed repeated-game strategies in four symmetric games. Grim-Trigger and Win-Stay, Lose-Shift strategies showed high frequency, with faster convergence leading to cooperative outcomes.

Keywords:
adaptive modelsexperience weighted attraction modelfinite automata

More Related Videos

The Double-H Maze: A Robust Behavioral Test for Learning and Memory in Rodents
09:01

The Double-H Maze: A Robust Behavioral Test for Learning and Memory in Rodents

Published on: July 8, 2015

12.2K
Study Motor Skill Learning by Single-pellet Reaching Tasks in Mice
06:04

Study Motor Skill Learning by Single-pellet Reaching Tasks in Mice

Published on: March 4, 2014

20.9K

Related Experiment Videos

Last Updated: Apr 25, 2026

New Variations for Strategy Set-shifting in the Rat
09:45

New Variations for Strategy Set-shifting in the Rat

Published on: January 23, 2017

7.7K
The Double-H Maze: A Robust Behavioral Test for Learning and Memory in Rodents
09:01

The Double-H Maze: A Robust Behavioral Test for Learning and Memory in Rodents

Published on: July 8, 2015

12.2K
Study Motor Skill Learning by Single-pellet Reaching Tasks in Mice
06:04

Study Motor Skill Learning by Single-pellet Reaching Tasks in Mice

Published on: March 4, 2014

20.9K

Area of Science:

  • Game Theory
  • Computational Social Science
  • Behavioral Economics

Background:

  • Repeated-game strategies are fundamental to understanding strategic interactions.
  • Previous research has explored various strategies, but their relative performance in different game contexts requires further investigation.

Purpose of the Study:

  • To examine the frequency, convergence speed, and progression of repeated-game strategies in four symmetric 2x2 games.
  • To identify dominant strategies within specific game structures.

Main Methods:

  • Utilized the self-tuning Experience Weighted Attraction (EWA) model as a computational testbed.
  • Simulated repeated interactions across Prisoner's Dilemma, Battle of the Sexes, Stag-Hunt, and Chicken games.

Main Results:

  • In Prisoner's Dilemma, 'Grim-Trigger' was the most frequent strategy.
  • In Battle of the Sexes, cooperative alternation between Nash equilibria dominated.
  • 'Win-Stay, Lose-Shift' and 'Grim-Trigger' were most frequent in Stag-Hunt and Chicken, respectively.
  • Rapid convergence correlated with cooperative outcomes; slow convergence led to non-cooperative outcomes.

Conclusions:

  • Strategy performance varies significantly across different game types.
  • Convergence speed is a key determinant of cooperative versus non-cooperative outcomes in repeated strategic interactions.