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Updated: Apr 23, 2026

Virtual Reality Experiments with Physiological Measures
Published on: August 29, 2018
Using virtual reality in clinical practice: A multi-site exploratory study
Stephanie M N Glegg1, Liisa Holsti2, Sue Stanton2
1Sunny Hill Health Centre for Children, Vancouver, BC, Canada Department of Occupational Science and Occupational Therapy, University of British Columbia, Vancouver, BC, Canada.
Virtual reality (VR) use in neurorehabilitation shows promise, but over half of acquired brain injury (ABI) clients discontinued VR therapy. Findings highlight the need for research to improve VR
Area of Science:
- Neurorehabilitation
- Virtual Reality (VR) applications
- Clinical practice research
Background:
- Virtual reality (VR) is an emerging neurorehabilitation tool.
- Limited data exists on clinical VR implementation by therapists.
- Understanding current VR use is crucial for advancing practice.
Purpose of the Study:
- Document current practices of GestureTek VR in inpatient acquired brain injury (ABI) rehabilitation.
- Establish a benchmark for clinicians integrating VR.
- Identify research gaps to enhance VR's clinical applicability.
Main Methods:
- Therapists documented client demographics and VR treatment characteristics.
- Data collected over eight months from two rehabilitation centers.
- Study included 29 ABI clients.
Main Results:
- Clinical populations differed from published VR research samples.
- VR treatment characteristics and outcomes aligned with literature.
- Over 50% of VR programs were discontinued due to identified barriers.
- Novel outcome areas were identified as research gaps.
Conclusions:
- Findings bridge the knowledge-to-action gap in VR neurorehabilitation.
- Informs research design for greater clinical relevance.
- Provides a reference point for clinicians using VR in practice.
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