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Method for user interface of large displays using arm pointing and finger counting gesture recognition
Hansol Kim1, Yoonkyung Kim1, Eui Chul Lee1
1Department of Computer Science, Sangmyung University, Seoul 110-743, Republic of Korea.
Thescientificworldjournal
|September 27, 2014
Summary
This study introduces a novel 3D gesture recognition method using a single Kinect device to overcome self-occlusion issues. The approach significantly improves pointing accuracy and achieves high finger-counting recognition rates for large displays.
Area of Science:
- Computer Vision
- Human-Computer Interaction
- Gesture Recognition
Background:
- Existing 3D pointing gesture recognition methods often neglect self-occlusion.
- Concurrent finger gesture recognition typically requires multiple sensors or cameras.
- Large display environments present unique challenges for gesture interaction.
Purpose of the Study:
- To propose a unified method for 3D pointing and finger gesture recognition in large displays.
- To address the challenge of self-occlusion in gesture recognition.
- To utilize a single Kinect device for both pointing and finger gesture recognition.
Main Methods:
- Employed a single Kinect device with a skeleton tracking model.
- Developed a self-occlusion compensation technique for shoulder position.
- Implemented a finger counting gesture recognition technique using depth images from the pointing vector's end.
- Utilized exception handling for self-occlusion scenarios.
Main Results:
- Significantly improved pointing accuracy, with an average root mean square error of approximately 13 pixels on a 1920 × 1080 screen.
- Achieved 98.3% accuracy for finger counting gesture recognition.
- Demonstrated effective handling of self-occlusion for enhanced gesture interpretation.
Conclusions:
- The proposed method effectively integrates pointing and finger gesture recognition using a single device.
- Self-occlusion compensation enhances the accuracy and robustness of 3D gesture recognition.
- This approach offers a practical solution for intuitive interaction in large display environments.

