Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Randomized Experiments01:13

Randomized Experiments

6.3K
The randomization process involves assigning study participants randomly to experimental or control groups based on their probability of being equally assigned. Randomization is meant to eliminate selection bias and balance known and unknown confounding factors so that the control group is similar to the treatment group as much as possible. A computer program and a random number generator can be used to assign participants to groups in a way that minimizes bias.
Simple randomization
Simple...
6.3K
Crossover Experiments01:16

Crossover Experiments

3.4K
Crossover experiments, also called the repeated-measurements design, is a study design in which all experimental units are exposed to all treatments in different periods. Crossover experiments are generally used in psychology, the pharmaceutical industry, agriculture, and medicine.
Crossover designs are performed even with smaller sample sizes since the samples can act as their controls. These are better than simple randomized trials since patients are exposed to all the treatments.
3.4K
Data Collection by Experiments01:13

Data Collection by Experiments

24.5K
Data collection is a systematic method of obtaining, observing, measuring, and analyzing accurate information. An experimental study is a standard method of data collection that involves the manipulation of the samples by applying some form of treatment prior to data collection. It refers to manipulating one variable to determine its changes on another variable. The sample subjected to treatment is known as “experimental units.”
An example of the experimental method is a public...
24.5K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

The Emergence of Social Norms and Conventions.

Trends in cognitive sciences·2018
Same author

Path ensembles and a tradeoff between communication efficiency and resilience in the human connectome.

Brain structure & function·2016
Same author

The Formation of Social Conventions in Real-Time Environments.

PloS one·2016
Same author

Can two dots form a Gestalt? Measuring emergent features with the capacity coefficient.

Vision research·2015
Same journal

Planned missingness in intensive longitudinal studies: Extensions and comparisons of multiform designs.

Behavior research methods·2026
Same journal

A validity-guided workflow for robust large language model research in psychology.

Behavior research methods·2026
Same journal

Are 7-point Likert scales preferable to 5-point scales in language research?

Behavior research methods·2026
Same journal

Generative psychometrics via AI-GENIE: Automatic item generation and validation with network-integrated evaluation.

Behavior research methods·2026
Same journal

Exploring psychological tradeoffs: Developing and demonstrating an R Shiny app for Pareto optimization.

Behavior research methods·2026
Same journal

The performance of Bayesian fit measures in detecting misspecified multilevel structural equation modeling.

Behavior research methods·2026
See all related articles

Related Experiment Video

Updated: Apr 23, 2026

Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories
04:15

Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories

Published on: February 23, 2024

1.9K

Conducting real-time multiplayer experiments on the web.

Robert X D Hawkins1

  • 1Department of Psychological and Brain Sciences, Cognitive Science Program, Indiana University, Bloomington, IN, 47405, USA. hawkrobe@indiana.edu.

Behavior Research Methods
|October 2, 2014
PubMed
Summary
This summary is machine-generated.

This study presents a web platform for real-time group behavior experiments, enhancing accessibility via online labor markets and mobile devices. The system simplifies complex networking for researchers to conduct scalable, unsupervised behavioral game theory studies.

Keywords:
Behavioral game theoryNode.jsWeb experiments

More Related Videos

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
06:28

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Published on: August 26, 2018

5.5K
Interactive and Visualized Online Experimentation System for Engineering Education and Research
08:35

Interactive and Visualized Online Experimentation System for Engineering Education and Research

Published on: November 24, 2021

2.3K

Related Experiment Videos

Last Updated: Apr 23, 2026

Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories
04:15

Author Spotlight: Enhancing Engineering Education via WebVR-Based Online Laboratories

Published on: February 23, 2024

1.9K
A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
06:28

A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

Published on: August 26, 2018

5.5K
Interactive and Visualized Online Experimentation System for Engineering Education and Research
08:35

Interactive and Visualized Online Experimentation System for Engineering Education and Research

Published on: November 24, 2021

2.3K

Area of Science:

  • Behavioral economics
  • Computational social science
  • Human-computer interaction

Background:

  • Conducting real-time group behavior experiments requires significant participant numbers and perfect information sharing.
  • Existing methodologies often limit accessibility and scalability, hindering broader research participation.

Purpose of the Study:

  • To develop a secure, web-based platform for conducting group behavior experiments.
  • To enable participation through online labor markets and mobile devices.
  • To provide a scalable and unsupervised experimental administration system for researchers.

Main Methods:

  • Utilized Node.js with Socket.io, HTML5 canvas, and jQuery for a secure server-client architecture.
  • Developed a template for a real-time behavioral game theory experiment.
  • Implemented automatic participant pairing and virtual environment integration.

Main Results:

  • Successfully created a functional platform for real-time online experiments.
  • Provided template code that simplifies the technical aspects of network programming for researchers.
  • Demonstrated the potential for scalable, unsupervised experiment administration.

Conclusions:

  • The developed web platform effectively addresses methodological challenges in group behavior research.
  • Researchers can leverage this system to broaden participation and conduct complex experiments with ease.
  • The provided template facilitates the adaptation of the system for diverse experimental designs.