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Published on: April 23, 2014
Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study
Aaron K Vallance1, Ashish Hemani1, Victoria Fernandez2
1Imperial College London.
Virtual reality role-play simulation enhances medical students' clinical assessment skills, reducing anxiety and increasing enjoyment compared to traditional methods. This innovative approach shows promise for accessible distance learning in medical education.
Area of Science:
- Medical Education
- Virtual Reality Simulation
- Clinical Skills Training
Background:
- Traditional clinical assessment training faces limitations in accessibility and student engagement.
- Role-play simulation offers a valuable experiential learning method for developing clinical skills.
- Virtual environments present a novel platform for delivering simulated clinical encounters.
Purpose of the Study:
- To develop and evaluate a virtual reality (VR) role-play simulation for clinical assessment training.
- To assess medical students' attitudes and perceived effectiveness of VR simulation compared to face-to-face role-play.
- To explore the potential of VR for distance learning in medical education.
Main Methods:
- Ten medical students participated in sequential teaching and research sessions in computer laboratories.
- Students utilized clinician avatars, with the instructor role-playing a suicidal adolescent avatar in a virtual world.
- Participant feedback was gathered through questionnaires and focus groups, with quantitative and qualitative data analysis.
Main Results:
- Participants reported enhanced psychiatric skills and knowledge, with reduced anxiety and increased enjoyment compared to face-to-face role-play.
- A positive correlation was observed between simulator fidelity and perceived utility.
- Concerns were raised regarding the added value over other methods and limitations in non-verbal communication.
Conclusions:
- Virtual worlds can effectively host role-play simulations for clinical assessment training.
- VR simulation is valued by students as a beneficial learning method, offering potential for overcoming geographical barriers in education.
- Further refinement is needed to address concerns about added value and non-verbal communication in VR-based training.
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