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The precision of experienced action video-game players: line bisection reveals reduced leftward response bias
Andrew J Latham1, Lucy L M Patston, Lynette J Tippett
1School of Psychology, The University of Auckland, Level 6 Human Sciences Building, 10 Symonds Street, Private Bag 92019, Auckland, New Zealand, alat028@aucklanduni.ac.nz.
Abstract:
Twenty-two experienced action video-game players (AVGPs) and 18 non-VGPs were tested on a pen-and-paper line bisection task that was untimed. Typically, right-handers bisect lines 2 % to the left of true centre, a bias thought to reflect the dominance of the right-hemisphere for visuospatial attention. Expertise may affect this bias, with expert musicians showing no bias in line bisection performance. Our results show that experienced-AVGPs also bisect lines with no bias with their right hand and a significantly reduced bias with their left hand compared to non-AVGPs. Bisections by experienced-AVGPs were also more precise than those of non-AVGPs. These findings show the cognitive proficiencies of experienced-AVGPs can generalize beyond computer based tasks, which resemble their training environment.
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