Why Health Care Needs Design Research: Broadening the Perspective on Communication in Pediatric Care Through Play

Eva Knutz1, Jette Ammentorp, Poul-Erik Kofoed

  • 1a Department of Communication Design , Kolding School of Design.

Health Communication
|November 6, 2014
PubMed

Insights

A new computer game, the Child Patient game (CPgame), helps assess the emotional state of hospitalized children aged 4-6. Preliminary results show children express emotions through play, revealing distinct player types and unique play patterns in hospitalized pediatric patients.

Area of Science:

  • Pediatric Healthcare
  • Human-Computer Interaction
  • Child Psychology

Background:

  • Current pediatric healthcare methods for assessing emotional states in young children (4-6 years) are inadequate.
  • Existing tools, often adapted from adult approaches, neglect the significance of imaginative experiences and play crucial for child development.
  • There is a critical need for innovative methods to understand and communicate with hospitalized pediatric patients.

Purpose of the Study:

  • To introduce a novel design-oriented method for assessing the emotional states of hospitalized pediatric patients.
  • To present the Child Patient game (CPgame), an experimental computer game designed for this purpose.
  • To explore the potential of play-based digital tools in pediatric healthcare communication.

Main Methods:

  • Development of the Child Patient game (CPgame), an experimental computer game.
  • Conducting two comparative analyses of CPgame usage in a hospital setting.
  • Observing and analyzing the play patterns and emotional expressions of pediatric patients during gameplay.

Main Results:

  • The CPgame serves as a viable system for children to express emotions through play.
  • Three distinct player types were identified among pediatric patients interacting with the CPgame.
  • Hospitalized pediatric patients exhibit significantly different play patterns compared to non-hospitalized children.

Conclusions:

  • The CPgame demonstrates potential as an effective tool for understanding the emotional states of young hospitalized children.
  • Play-based digital interventions can enhance communication and emotional assessment in pediatric healthcare.
  • This interdisciplinary approach, integrating design research and healthcare objectives, offers a promising new direction for pediatric patient care.

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