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Updated: Apr 19, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
Audio Haptic Videogaming for Developing Wayfinding Skills in Learners Who are Blind
Jaime Sánchez1, Marcia de Borba Campos2, Matías Espinoza1
1Department of Computer Science and Center for Advanced Research in Education (CARE), University of Chile Santiago, Chile.
Abstract:
Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.
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