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Updated: Apr 19, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
Enhancing Orientation and Mobility Skills in Learners who are Blind through Video gaming
Jaime Sánchez1, Matías Espinoza2, Marcia de Borba Campos3
1Department of Computer Science and Center for Advanced Research in Education (CARE), University Of Chile Santiago, Chile, jsanchez@dcc.uchile.cl.
Abstract:
In this work we present the results of the cognitive impact evaluation regarding the use of Audiopolis, an audio and/or haptic-based videogame. The software has been designed, developed and evaluated for the purpose of developing orientation and mobility (O&M) skills in blind users. The videogame was evaluated through cognitive tasks performed by a sample of 12 learners. The results demonstrated that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged blind learners.

