[Impact of a virtual reality-based intervention on motor performance and balance of a child with cerebral palsy: a

Silvia Leticia Pavão1, Joice Luiza Bruno Arnoni1, Alyne Kalyane Câmara de Oliveira1

  • 1Universidade Federal de São Carlos (UFSCar), São Carlos, SP, Brasil.

Insights

Virtual reality therapy improved motor performance and balance in a child with cerebral palsy (CP). This case study suggests VR is a valuable tool for neuromotor rehabilitation.

Area of Science:

  • Neuroscience
  • Rehabilitation Medicine
  • Pediatric Physical Therapy

Background:

  • Cerebral palsy (CP) is a group of disorders affecting movement and posture.
  • Effective rehabilitation strategies are crucial for improving motor function in children with CP.
  • Virtual reality (VR) offers novel, engaging therapeutic approaches.

Observation:

  • A 7-year-old child with spastic hemiplegic cerebral palsy (GMFCS level I) underwent a 12-session VR physiotherapy protocol.
  • The intervention utilized an Xbox 360 Kinect system for movement tracking and reproduction.
  • Pre- and post-intervention assessments included the Pediatric Balance Scale (PBS) and Motor Development Scale (MDS).

Findings:

  • No significant changes were observed in baseline scores over a 2-week interval.
  • Following the VR intervention, the child achieved a 3-point increase on the PBS, reaching the maximum score.
  • The child's MDS score improved from "much inferior" to "inferior" motor performance.

Implications:

  • Virtual reality therapy demonstrates potential as an effective tool in pediatric rehabilitation for cerebral palsy.
  • This case highlights the benefits of integrating VR into physiotherapy for improving motor skills and balance.
  • Further research into VR interventions for neuromotor dysfunction is warranted.
Abstract

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