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Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
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Virtually compliant: Immersive video gaming increases conformity to false computer judgments.

Ulrich W Weger1, Stephen Loughnan, Dinkar Sharma

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Playing role-playing video games can increase social conformity towards computers. After immersive gaming, participants were more likely to follow computer judgment, especially in ambiguous situations.

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Area of Science:

  • Psychology
  • Human-Computer Interaction
  • Virtual Reality Studies

Background:

  • Face-to-face interactions are decreasing as virtual characters handle routine tasks.
  • Role-playing video games involve avatar embodiment in virtual reality.
  • Video gaming is recognized for developing real-life skills and behaviors.

Purpose of the Study:

  • To investigate if role-playing video gaming enhances computer identification.
  • To determine if this identification increases computer-related social conformity.

Main Methods:

  • Participants engaged in immersive role-playing video gaming.
  • Post-gaming, participants' susceptibility to computer influence was assessed.
  • Ambiguity of stimulus context was manipulated.

Main Results:

  • Individuals showed increased social conformity towards computers after gaming.
  • This effect was more pronounced in ambiguous contexts.
  • Participants were more likely to disregard their own judgment.

Conclusions:

  • Immersive role-playing video games can prime computer identification and social conformity.
  • Findings have implications for human-computer interaction.
  • The study sheds light on identity and self-concept formation in virtual environments.