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Redirected Touching: Training and Adaptation in Warped Virtual Spaces.
Summary
Participants adapted to redirected touching, a virtual reality technique, after initial disorientation. While real-world training was superior, adapted virtual training in warped spaces matched unwarped virtual training effectiveness.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Haptics
Background:
- Redirected touching warps virtual space to map multiple virtual objects onto a single real object, acting as a passive haptic prop.
- Previous research indicated that such spatial mapping is often unnoticeable and minimally impacts task performance.
Purpose of the Study:
- To investigate the effects of training and adaptation on a rapid aiming task within real, unwarped virtual, and warped virtual environments.
- To assess user adaptation to warped virtual spaces and compare training effectiveness across different environments.
Main Methods:
- A rapid aiming task was performed by participants in three conditions: a real environment, an unwarped virtual environment, and a warped virtual environment.
- Data were collected on task performance and subjective user experience, focusing on adaptation to the warped virtual space.
Main Results:
- Participants reported an initial unusual sensation in the warped virtual space but adapted quickly with repeated, short exposures.
- All virtual training modalities were less effective than real-world training.
- Following adaptation, performance in the warped virtual environment was comparable to that in the unwarped virtual environment.
Conclusions:
- Users can adapt to redirected touching, enabling effective training in warped virtual environments.
- While real-world training remains optimal, adapted virtual reality training in warped spaces offers a viable alternative comparable to unwarped virtual training.
Keywords:
Fitts’ lawH.5.1 [Information Interfaces and Presentation]H.5.2 [User Interfaces]Haptic I/OI.3.7 [Computer Graphics]ISO 9241–9Multimedia Information Systems-ArtificialThree-Dimensional Graphics and Realism-Virtual realityVirtual realityaugmentedhapticsperceptionpointingredirected touchingvirtual realities