Reinforcement
Law of Effect
Observational Learning
Avoidance Learning and Learned Helplessness
Reinforcement Schedules
Hierarchy of Motor Control
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A Step-by-Step Implementation of DeepBehavior, Deep Learning Toolbox for Automated Behavior Analysis
Published on: February 6, 2020
Volodymyr Mnih1, Koray Kavukcuoglu1, David Silver1
1Google DeepMind, 5 New Street Square, London EC4A 3TW, UK.
This study introduces a deep Q-network, an artificial agent that learns from high-dimensional sensory inputs using end-to-end reinforcement learning. The agent achieved human-level performance in Atari games, demonstrating effective generalization from raw pixel data.
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