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Game design to measure reflexes and attention based on biofeedback multi-sensor interaction
Inigo de Loyola Ortiz-Vigon Uriarte1, Begonya Garcia-Zapirain2, Yolanda Garcia-Chimeno3
1Deusto-Tech-LIFE Department, University of Deusto, Bilbao 48007, Spain. inigo.ovu@gmail.com.
Sensors (Basel, Switzerland)
|March 20, 2015
Summary
This study introduces a multi-sensor biofeedback system for a car racing game, enhancing human-computer interaction. Physiological data significantly impacted game experience and usability, suggesting future research directions.
Area of Science:
- Human-Computer Interaction
- Biomedical Engineering
- Game Design
Background:
- Biofeedback offers a novel approach to human-computer interaction (HCI) by utilizing physiological signals.
- Integrating biofeedback into gaming environments can create more immersive and responsive experiences.
- Assessing physiological responses during gameplay provides insights into user engagement and stress levels.
Purpose of the Study:
- To develop and evaluate a multi-sensor biofeedback system for a car racing game.
- To investigate the impact of physiological data on game interaction and user experience.
- To analyze the correlation between specific physiological signals and game-related emotional states.
Main Methods:
- A multi-sensor system was implemented, incorporating an Eye Tracker, Kinect, pulsometer, respirometer, electromyography (EMG), and galvanic skin resistance (GSR).
- An algorithm was designed to translate sensor data into game interaction logic.
- System Usability Scale (SUS) was used for usability assessment, alongside statistical analysis of physiological data (GSR, breathing, heart rate).
Main Results:
- The system achieved a high System Usability Scale (SUS) score of 72.333.
- A significant difference (p = 0.026) was observed in galvanic skin resistance (GSR) values from the start to the end of the game.
- A notable correlation (r = 0.659, p = 0.008) was found between breathing levels and perceived energy/joy when using the Kinect sensor.
Conclusions:
- The multi-sensor biofeedback system effectively enhanced human-computer interaction within the gaming context.
- All employed sensors demonstrated a measurable impact on the overall results, underscoring their importance.
- Future research should explore refining physiological data acquisition, particularly separating breathing and cardiac signals for more granular analysis.

