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Published on: December 16, 2010
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Moral license in video games: when being right can mean doing wrong
Morgan E Ellithorpe1, Carlos Cruz, John A Velez
11 Department of Communication, The Ohio State University , Columbus, Ohio.
Cyberpsychology, Behavior and Social Networking
|March 25, 2015
Summary
Video game violence may impact behavior, but moral choices within games introduce complexity. Playing a moral role in games can paradoxically increase immediate antisocial behavior, followed by later prosocial actions.
Area of Science:
- Psychology
- Media Studies
- Game Studies
Background:
- Previous research links video game violence to increased antisocial behavior.
- The role of moral decision-making within violent video games remains under-explored.
- Video games can influence behavior through identity simulation and moral licensing.
Purpose of the Study:
- To investigate how moral choices in video games affect subsequent player behavior.
- To examine the interplay between video game content, moral decision-making, and prosocial/antisocial actions.
Main Methods:
- Participants made moral choices within a video game environment.
- Behavior was assessed across two subsequent tasks following gameplay.
- The study utilized concepts of identity simulation and moral licensing to interpret findings.
Main Results:
- Adopting a perceived moral stance in-game predicted increased antisocial behavior on the first post-game task.
- Conversely, this moral in-game stance predicted increased prosocial behavior on the second post-game task.
- Findings suggest a complex, non-linear relationship between in-game moral choices and real-world behavior.
Conclusions:
- Video game moral choices influence subsequent behavior through identity simulation and moral licensing.
- The effects of video game violence are more nuanced than previously thought, especially when moral dimensions are considered.
- Understanding these psychological mechanisms is crucial for comprehending the full impact of interactive media.
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