The Oculus Rift: a cost-effective tool for studying visual-vestibular interactions in self-motion perception

Juno Kim1, Charles Y L Chung1, Shinji Nakamura2

  • 1School of Optometry and Vision Science, The University of New South Wales , Kensington, NSW, Australia.

Summary

Virtual reality (VR) enhances the understanding of self-motion perception. The Oculus Rift effectively generates vection, with optimal results when visual compensation for head movement is applied.

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