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Updated: Apr 14, 2026

Simulation of Human-induced Vibrations Based on the Characterized In-field Pedestrian Behavior
Published on: April 13, 2016
Generating pedestrian trajectories consistent with the fundamental diagram based on physiological and psychological
Sahil Narang1, Andrew Best1, Sean Curtis1
1Department of Computer Science, University of North Carolina at Chapel Hill, North Carolina, USA.
Abstract:
Pedestrian crowds often have been modeled as many-particle system including microscopic multi-agent simulators. One of the key challenges is to unearth governing principles that can model pedestrian movement, and use them to reproduce paths and behaviors that are frequently observed in human crowds. To that effect, we present a novel crowd simulation algorithm that generates pedestrian trajectories that exhibit the speed-density relationships expressed by the Fundamental Diagram. Our approach is based on biomechanical principles and psychological factors. The overall formulation results in better utilization of free space by the pedestrians and can be easily combined with well-known multi-agent simulation techniques with little computational overhead. We are able to generate human-like dense crowd behaviors in large indoor and outdoor environments and validate the results with captured real-world crowd trajectories.
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