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Surface reconstruction through poisson disk sampling.

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Summary
This summary is machine-generated.

This study introduces a method for creating approximate Voronoi diagrams using geodesic distances, effectively reducing redundant scattered points for reliable mesh model reconstruction.

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Area of Science:

  • Computational Geometry
  • Computer Graphics
  • Mesh Generation

Background:

  • Generating Voronoi diagrams for large, scattered point sets can be computationally intensive.
  • Redundant points in datasets can lead to inefficiencies in mesh model construction.
  • Geodesic distances are crucial for accurate representations on complex surfaces.

Purpose of the Study:

  • To develop an efficient method for generating approximate Voronoi diagrams in the geodesic metric.
  • To address the challenge of redundant scattered points in data.
  • To construct accurate mesh models from selected sample points.

Main Methods:

  • Utilized Poisson disk sampling to select representative seed points from original data.
  • Generated an approximate Voronoi diagram based on geodesic distances among selected seeds.
  • Constructed a mesh model using the generated Voronoi diagram.

Main Results:

  • The proposed method effectively handles redundant scattered points by sampling.
  • The generated mesh models reflect the level of detail of the original point set.
  • Experimental evaluations demonstrate the reliability and effectiveness of the approach.

Conclusions:

  • The strategy of generating approximate geodesic Voronoi diagrams using sampled points is efficient.
  • This method provides a reliable way to construct mesh models from dense point clouds.
  • Adaptive reconstruction is achievable by adjusting seed selection strategies.