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Educational Games as a Teaching Tool in Pharmacy Curriculum.
Mona Hassan Aburahma1, Heba Moustafa Mohamed1
1Faculty of Pharmacy, Cairo University, Cairo, Egypt.
Pharmacy education is evolving, incorporating active learning strategies like educational games to enhance student skills. This review examines educational games in pharmacy schools, offering insights for educators to replicate successful implementations and address challenges.
Area of Science:
- Pharmacy Education
- Educational Strategies
Background:
- The role of pharmacists has expanded beyond dispensing to include pharmaceutical care and drug therapy management.
- Pharmacy curricula have shifted towards clinical and integrated courses, necessitating advanced competencies and specialized skills.
- Active-learning strategies are crucial for developing essential interpersonal, communication, and problem-solving skills in pharmacy graduates.
Purpose of the Study:
- To review the adoption and implementation of educational games in pharmacy schools.
- To provide educators with guidance on replicating successful educational games.
- To identify and address deficiencies and pitfalls in the use of educational games in pharmacy education.
Main Methods:
- A comprehensive review of educational games utilized in various pharmacy educational settings.
- Analysis of successful game implementations and identification of common challenges.
- Synthesis of findings to offer practical recommendations for educators.
Main Results:
- Educational games are increasingly adopted as an active-learning strategy in pharmacy education.
- Successful games enhance student engagement and skill development.
- Common pitfalls include resource limitations, integration challenges, and assessment difficulties.
Conclusions:
- Educational games represent a valuable tool for enhancing pharmacy education and preparing graduates for expanded roles.
- Further research and development are needed to optimize the design and implementation of educational games.
- Sharing best practices and addressing identified pitfalls can improve the effectiveness of educational games in pharmacy curricula.
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