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Modeling, a key technique in therapy, uses observational learning to help clients acquire and practice new skills by watching therapists demonstrate desired behaviors. This approach, rooted in Albert Bandura's concept of vicarious learning, plays a significant role in therapeutic interventions for various psychological conditions, including social anxiety, ADHD, and depression.
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E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
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As leveling involves measuring vertical distances relative to a horizontal line of sight, it requires a graduated rod, called a level rod, for vertical measurements and an instrument called a level for a horizontal sight line. A level includes a high-powered telescope with a mechanism for leveling to ensure the line of sight is horizontal when the bubble in the spirit level is centered. Leveling rods, made of wood, metal, or fiberglass, are graduated in feet or meters and commonly used in two-...
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[Training can be fun!].

Julie Piano1, Philippe Robert1, Pierre Foulon2

  • 1EA CoBTeK/Innovation Alzheimer, Université Nice Sophia Antipolis, 28, avenue Valrose, 06103 Nice, France; CHU de Nice, Institut Claude Pompidou, 10, rue Molière, 06100 Nice, France.

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Summary
This summary is machine-generated.

Serious games offer innovative remote training for healthcare professionals, enhancing knowledge and skills in a fun, engaging way. This article explores a serious game designed specifically for nursing home staff.

Keywords:
Alzheimer's diseasecaregiverformationmaladie d’Alzheimeroutilserious gamesoignanttool, training

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Area of Science:

  • Health Informatics
  • Educational Technology
  • Geriatric Care

Context:

  • Growing adoption of digital tools in healthcare training.
  • Need for engaging and accessible professional development in nursing homes.
  • Potential of serious games to bridge knowledge gaps and improve skills.

Purpose:

  • To introduce and evaluate a serious game as a remote training solution for nursing home staff.
  • To assess the game's effectiveness in updating health professionals' knowledge and aptitude.
  • To highlight the innovative application of serious games in elder care settings.

Summary:

  • Serious games are increasingly utilized in healthcare for innovative training.
  • This article focuses on a specific serious game developed for nursing home environments.
  • The game serves as a remote tool to enhance staff knowledge and skills in a fun manner.

Impact:

  • Potential to improve the quality of care in nursing homes through better-trained staff.
  • Demonstrates a novel approach to continuing professional development in specialized healthcare sectors.
  • Highlights the growing role of gamification in medical education and practice.