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Feasibility of a Low-Cost, Interactive Gaming System to Assess Balance in Older Women
Courtney D Hall1, Carolyn K Clevenger, Rachel A Wolf
1Auditory and Vestibular Dysfunction Research Enhancement Award Program, James H. Quillen Veterans Affairs Medical Center, Mountain Home, TN.
Abstract:
The use of low-cost interactive game technology for balance rehabilitation has become more popular recently, with generally good outcomes. Very little research has been undertaken to determine whether this technology is appropriate for balance assessment. The Wii balance board has good reliability and is comparable to a research-grade force plate; however, recent studies examining the relationship between Wii Fit games and measures of balance and mobility demonstrate conflicting findings. This study found that the Wii Fit was feasible for community-dwelling older women to safely use the balance board and quickly learn the Wii Fit games. The Ski Slalom game scores were strongly correlated with several balance and mobility measures, whereas Table Tilt game scores were not. Based on these findings, the Ski Slalom game may have utility in the evaluation of balance problems in community-dwelling older adults.
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