Related Experiment Video
Updated: Apr 6, 2026

Exergaming in Older People Living with HIV Improves Balance, Mobility and Ameliorates Some Aspects of Frailty
Published on: October 6, 2016
Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in Exergames
Deborah L Feltz1, Samuel T Forlenza1, Brian Winn1
11 Michigan State University , East Lansing, Michigan.
Objective:
Although exergames are popular, few people take advantage of the potential of group dynamics to motivate play (and achieve associated health benefits). One motivation gain phenomenon has shown promise for motivating greater effort in partnered exergames: The Köhler effect (working at a task with a more capable partner where one's performance is indispensable to the group). This article examines whether a Köhler effect can be demonstrated in an exergame by exercising with a moderately superior humanoid, software-generated partner.
Materials And Methods:
Male and female (n=120; mean age, 19.41 years) college students completed a series of plank exercises using "CyBuddy Exercise," a program developed specifically for this study. In a lab in an academic building, participants completed the exercises individually and, after a rest, were randomly assigned to complete the same exercises again, but with a "live" human partner (HP) presented virtually, a nearly-human-like, humanoid partner (NHP), a hardly human-like, software-generated partner (HHP), or a no-partner control condition (IC), with equal numbers in each group (i.e., n=30). Exercise persistence, perceived exertion, self-efficacy beliefs, enjoyment, and intentions to exercise were recorded and analyzed.
Results:
A 4×2 analysis of variance on the (Block 2 - Block 1) difference scores showed that a significant Köhler motivation gain was observed in all partner conditions (compared with IC), but persistence was significantly greater with HPs than with either NHP or HHP humanoid partners (P<0.05). By the conclusion of the study, there were no significant differences among the partnered conditions in perceived exertion, self-efficacy, enjoyment, or future intentions to exercise.
Conclusions:
These results suggest that a software-generated partner can elicit the Kőhler motivation gain in exergames, but not as strongly as a partner who is thought to be human.
Related Concept Videos
Incentive Theory: Pull Theory of Motivation
The theory differentiates between...
Drive-Reduction Theory: Push Theory of Motivation
Motivational Bias
Motivational Cycle
The cycle begins with a need. This need can arise from various conditions, such as hunger, thirst, or temperature changes. For instance, when an individual feels cold, their body...
Social Facilitation
Exercise and Cardiovascular Response
Light to moderate physical activity initiates a series of interconnected responses in the body. The heart rate modestly increases in anticipation of the workout, followed by widespread vasodilation as oxygen consumption by skeletal muscles increases. This results in decreased peripheral resistance, increased capillary blood flow, and accelerated...

