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Related Concept Videos

Information Processing Approach01:30

Information Processing Approach

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The information-processing theory of cognitive development centers on fundamental mental processes, including attention, memory, and problem-solving skills. Researchers in this field examine how cognitive abilities, such as working memory, evolve and influence children's overall development. Studies indicate that children with stronger working memory tend to excel in reading comprehension, math, and problem-solving compared to peers with less efficient memory skills. Low working memory is...
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Attention-Deficit/Hyperactivity Disorder01:30

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Attention-deficit/hyperactivity disorder (ADHD) is a neurodevelopmental disorder characterized by persistent inattention, hyperactivity, and impulsivity. It affects approximately 5-8% of children globally, with around 60-70% of cases persisting into adulthood. ADHD has significant implications for educational attainment, social interactions, and occupational success.
Diagnostic Criteria and Symptoms
To diagnose ADHD, symptoms must manifest before age 12 and be evident across multiple settings....
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Related Experiment Video

Updated: Apr 6, 2026

The Adventures of Fundi Intervention Based on the Cognitive and Emotional Processing in Attention Deficit Hyperactive Disorder Patients
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"Braingame Brian": Toward an Executive Function Training Program with Game Elements for Children with ADHD and

Pier J M Prins1, Esther Ten Brink2, Sebastiaan Dovis1

  • 11 Department of Developmental Psychology, University of Amsterdam , Amsterdam, The Netherlands .

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New computerized training games show promise for improving self-control in children with attention-deficit hyperactivity disorder. Further research will assess real-world benefits and enhance engagement through more gaming features.

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Area of Science:

  • Pediatric psychology
  • Neurodevelopmental disorders

Background:

  • Childhood attention-deficit hyperactivity disorder (ADHD) requires novel, child-centered therapeutic approaches.
  • Current treatments may lack sufficient engagement for young patients.

Purpose of the Study:

  • To develop and evaluate a computerized executive functioning training program with game elements for children.
  • To enhance self-control abilities in pediatric populations.

Main Methods:

  • A novel computerized intervention incorporating game-based elements was designed.
  • The training specifically targeted executive functions related to self-control.

Main Results:

  • Preliminary findings indicate promising outcomes for the computerized training.
  • The intervention shows potential for improving self-control in children.

Conclusions:

  • The developed computerized training represents an innovative, child-focused treatment for ADHD.
  • Future research should focus on larger sample replication, assessing real-world transferability, and increasing motivational elements through gamification.