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Updated: Apr 5, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Games in the environmental context and their strategic use for environmental education
M A A Branco1, A R Weyermüller1, E F Müller1
1Programa de Pós-Graduação em Indústria Criativa, Laboratório de Objetos de Aprendizagem, Universidade Feevale, Novo Hamburgo, RS, BR.
Abstract:
This article aims to present the productivity of the assumptions of Philosophical Hermeneutics (Gadamer, 1996) and his discovery of the logical, ontological and structural model of the game that takes place during the experience that is the basis of comprehension. Thus, digital games are proposed as manners, methods and ways to improve the understanding, interpretation and application of the concepts of Sustainability and Environmental Principles. The attraction of the game as a pedagogic space lays in the fact that it takes over and allows the player to internalize ecological sensitivity, something that happens during the play. Finally, the results show an augment on students' motivation, when using the game versus the traditional process.
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