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You Pretty Little Flocker: Exploring the Aesthetic State Space of Creative Ecosystems
1University of Sussex.
Artificial Life
|August 18, 2015
Summary
This study explores generative design by modifying artificial life models. It enhances user control over emergent behaviors in simulations for creative art applications.
Area of Science:
- Artificial life models
- Generative art
- Computational creativity
Background:
- Artificial life (ALife) models offer rich potential for generative arts due to emergent behaviors.
- Current applications often focus on visualization rather than interactive design manipulation.
- Bridging scientific simulation and creative practice remains a challenge.
Purpose of the Study:
- To expand and explore the aesthetic state space of an artificial life model.
- To develop methods for manipulating ALife models in generative design contexts.
- To investigate the balance between user control and generative autonomy.
Main Methods:
- Modification of Craig Reynolds' flocking algorithm (1987).
- Development of a navigable aesthetic state space for the flocking model.
- Implementation of user-driven parameters to influence emergent behaviors.
Main Results:
- Demonstration of an extended and navigable aesthetic state space.
- Successful integration of user control while preserving generative autonomy.
- Proof-of-concept for "You Pretty Little Flocker" as a tool for generative design.
Conclusions:
- Modified flocking algorithms can enhance creative exploration in generative art.
- Navigable state spaces facilitate user interaction with complex simulations.
- This approach offers a framework for integrating ALife models into design workflows.
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