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Design Example: Resistive Touchscreen01:14

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A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
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Wearable technology to help with visual challenges - two case studies.

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Two wearable systems, DIGIGLASSES and BLINDTRACK, enhance daily living and sports for visually impaired individuals. These technologies offer augmented reality and haptic feedback for improved independence and participation.

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Area of Science:

  • Assistive technology
  • Human-computer interaction
  • Wearable computing

Background:

  • The decreasing cost and size of embedded computing and sensor technology fuel the growth of wearable devices.
  • There is a growing need for assistive technologies to support individuals with visual impairments in daily activities and sports.

Purpose of the Study:

  • To present two novel wearable systems, DIGIGLASSES and BLINDTRACK, designed to aid people with low vision and blindness.
  • To detail the technical aspects and user feedback of these assistive technologies.

Main Methods:

  • DIGIGLASSES: Development of augmented reality digital glasses with adjustable light/contrast and feature highlighting.
  • BLINDTRACK: Implementation of a wireless localization and haptic feedback belt system for guiding blind runners.

Main Results:

  • DIGIGLASSES aims to assist users in everyday tasks by enhancing visual perception.
  • BLINDTRACK provides directional guidance for blind individuals during running activities.

Conclusions:

  • Wearable technologies like DIGIGLASSES and BLINDTRACK show significant potential in improving the quality of life for visually impaired individuals.
  • Both systems, funded by EU FP7, demonstrate innovative approaches to assistive technology for daily tasks and sports.