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Experimental Evidence on Iterated Reasoning in Games
1Institute of Sociology, Leipzig University, Leipzig, Germany.
Plos One
|August 28, 2015
Summary
This study reveals pessimistic estimates of cognitive skills in iterated reasoning games. Player beliefs about others
Area of Science:
- Behavioral Economics
- Game Theory
- Cognitive Science
Background:
- Iterated reasoning in games involves backward induction and interactive knowledge.
- Previous studies offer limited insights into cognitive skills and player beliefs.
- Understanding limitations in iterated reasoning is crucial for game theory applications.
Purpose of the Study:
- To experimentally investigate backward induction and interactive knowledge.
- To disentangle cognitive abilities from beliefs about co-players' rationality.
- To provide reliable estimates of subjects' iterated reasoning skills.
Main Methods:
- Experimental design to measure cognitive skills in iterated reasoning.
- Distinguishing between cognitive limitations and beliefs about co-players.
- Analysis of performance in the 'dirty faces' game.
Main Results:
- Subjects' skills in iterated reasoning are estimated pessimistically compared to prior literature.
- Beliefs about co-players' rationality do not explain limited reasoning in the 'dirty faces' game.
- Backward induction skills predict interactive knowledge skills, suggesting generalized reasoning ability.
Conclusions:
- Cognitive abilities, not beliefs about others, are key to limited iterated reasoning.
- Backward induction is a strong predictor of interactive knowledge.
- Evidence points to a generalized capacity for iterated reasoning among subjects.
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