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Leisure time computer use and overweight development in young adults--a prospective study
Sara Thomée1, Lauren Lissner2, Mats Hagberg3
1Occupational and Environmental Medicine, Institute of Medicine, Sahlgrenska Academy, University of Gothenburg, Box 414, 405 30, Gothenburg, Sweden. sara.thomee@amm.gu.se.
Young adult women who spend significant leisure time on computer gaming face a higher risk of developing overweight. This association was prospective for women but not for men, with no clear link found for emailing/chatting.
Area of Science:
- Public Health
- Epidemiology
- Lifestyle Medicine
Background:
- Overweight prevalence has surged in Swedish young adults since the 1980s.
- Increased computer use parallels rising weight trends across various life domains.
- Leisure computer activities require further investigation regarding their role in weight gain.
Purpose of the Study:
- To investigate the relationship between leisure time computer gaming and emailing/chatting and overweight development.
- To identify specific computer use patterns associated with weight gain in young adults.
- To examine gender differences in the association between computer use and overweight.
Main Methods:
- Prospective cohort study of Swedish young adults (20-24 years at baseline).
- Questionnaire data collected at baseline, 1-year, and 5-year follow-ups (n=6735 at baseline, n=2593 at 5 years).
- Logistic and linear regression analyses used to assess associations between computer use (gaming, emailing/chatting) and overweight (BMI ≥ 25) and BMI changes.
Main Results:
- Leisure time computer gaming showed cross-sectional and prospective associations with overweight in women.
- Men only exhibited cross-sectional associations between computer gaming and overweight.
- Excessive daily emailing/chatting (>2 hours) was cross-sectionally linked to overweight in women; no clear prospective associations were found for either gender.
Conclusions:
- Young adult female computer gamers represent a newly identified risk group for overweight development.
- Leisure time computer gaming is a prospective risk factor for overweight in women, independent of other lifestyle factors.
- Computer use for emailing/chatting did not show clear prospective associations with overweight development in either sex.
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