Related Experiment Video
Updated: Apr 4, 2026

Surface Mapping of Earth-like Exoplanets using Single Point Light Curves
Published on: May 10, 2020
More Efficient Virtual Shadow Maps for Many Lights
Abstract:
Recently, several algorithms have been introduced that enable real-time performance for many lights in applications such as games. In this paper, we explore the use of hardware-supported virtual cube-map shadows to efficiently implement high-quality shadows from hundreds of light sources in real time and within a bounded memory footprint. In addition, we explore the utility of ray tracing for shadows from many lights and present a hybrid algorithm combining ray tracing with cube maps to exploit their respective strengths. Our solution supports real-time performance with hundreds of lights in fully dynamic high-detail scenes.
Related Concept Videos
Virtual Work for a System of Connected Rigid Bodies
Next,...
Light Acquisition
Depth Perception and Spatial Vision
Uniform Depth Channel Flow
Sight Distance in a Vertical Curve
Photoluminescence: Applications

