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Cone Tracing for Furry Object Rendering.

Hao Qin, Menglei Chai, Qiming Hou

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    This study introduces a cone-based ray tracing algorithm that efficiently renders furry objects with complex effects. The method significantly reduces rendering time while maintaining high image quality for realistic fur rendering.

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    Area of Science:

    • Computer Graphics
    • Image Rendering
    • Computational Geometry

    Background:

    • Rendering realistic furry objects requires high computational cost due to complex geometry and sampling needs.
    • Existing methods often struggle with balancing rendering quality and efficiency for fur.
    • Simulating effects like reflection, refraction, and defocus on fur presents significant challenges.

    Purpose of the Study:

    • To develop a novel cone-based ray tracing algorithm for high-quality rendering of furry objects.
    • To significantly reduce the computational cost and rendering time for fur rendering.
    • To effectively handle complex rendering effects such as reflection, refraction, and defocus for fur.

    Main Methods:

    • A cone-based ray tracing approach aggregates sampling rays within a pixel into a single cone.
    • A bounding volume hierarchy is used to efficiently find fur fibers intersecting with cones.
    • Connected ribbons approximate fiber projections, and in-cone variations in shading and opacity are approximated to reduce computational cost.

    Main Results:

    • The algorithm achieves high-quality rendering of furry objects, comparable to existing methods.
    • Rendering time is significantly reduced compared to traditional supersampling techniques.
    • The method effectively handles reflection, refraction, and defocus effects on fur.

    Conclusions:

    • The proposed cone-based ray tracing algorithm offers an efficient solution for rendering complex furry objects.
    • It provides a substantial improvement in rendering speed without compromising visual quality.
    • This approach advances the state-of-the-art in realistic fur rendering for computer graphics.