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Updated: Apr 3, 2026

An Assessment Method and Toolkit to Evaluate Keyboard Design on Smartphones
Published on: October 5, 2020
Fingerstroke time estimates for touchscreen-based mobile gaming interaction
Ahreum Lee1, Kiburm Song1, Hokyoung Blake Ryu2
1Department of Industrial Engineering, Hanyang University, 222 Wangsimni-ro, Seongdong-gu, Seoul 04730, South Korea.
Abstract:
The growing popularity of gaming applications and ever-faster mobile carrier networks have called attention to an intriguing issue that is closely related to command input performance. A challenging mirroring game service, which simultaneously provides game service to both PC and mobile phone users, allows them to play games against each other with very different control interfaces. Thus, for efficient mobile game design, it is essential to apply a new predictive model for measuring how potential touch input compares to the PC interfaces. The present study empirically tests the keystroke-level model (KLM) for predicting the time performance of basic interaction controls on the touch-sensitive smartphone interface (i.e., tapping, pointing, dragging, and flicking). A modified KLM, tentatively called the fingerstroke-level model (FLM), is proposed using time estimates on regression models.
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