Related Experiment Video
Updated: Apr 3, 2026

Project-Based Learning Guidelines for Health Sciences Students: An Analysis with Data Mining and Qualitative Techniques
Published on: December 9, 2022
LifeChanger: A Pilot Study of a Game-Based Curriculum for Sexuality Education
Melissa Gilliam1, Patrick Jagoda2, Stephen Heathcock1
1Department of Obstetrics and Gynecology, University of Chicago, Chicago, Illinois.
Study Objective:
To assess the feasibility and acceptability of a game-based sexuality education curriculum.
Design:
Curriculum evaluation used descriptive statistics, observation, and qualitative and quantitative data collection.
Setting:
The study was conducted in eighth grade classrooms in Chicago, Illinois.
Participants:
Students from 3 eighth grade classrooms from a school using a game-based curriculum.
Interventions:
The intervention had 11 modules and used an ecological model informed by the extant literature. The intervention was developed by the Game Changer Chicago Design Lab and featured a card game designed with youth participation.
Main Outcome Measures:
The study outcomes of interest included learning, feasibility, and acceptability of the curriculum.
Results:
Students highly rated frank conversation via "Ask the Doctor" sessions and role-playing. Students raised concerns about the breadth of activities, preferring to explore fewer topics in greater depth.
Conclusion:
A game-based curriculum was feasible, yet students placed the highest value on frank discussion about sexuality.
More Related Videos
Related Concept Videos
Sexually Transmitted Infections
Socioemotional Experience and Gender Development
Community Based Intervention
Foundations of Community Mental Health Programs
Central to the success of community-based interventions is the...
Sex Linked Disorders
Study Designs in Epidemiology
Observational studies are those where the researcher does not intervene but rather observes natural variations. They include cross-sectional, cohort, and...
Case Studies

