Feasibility of an Exoskeleton-Based Interactive Video Game System for Upper Extremity Burn Contractures

Jeffrey C Schneider1, Muzaffer Y Ozsecen2, Nicholas K Muraoka3

  • 1Department of Physical Medicine & Rehabilitation, Harvard Medical School, Spaulding Rehabilitation Hospital, 300 First Ave, Boston, MA 02129(∗).

Summary

This study found that an exoskeleton-based interactive gaming system is a feasible tool for measuring joint motion in burn contracture patients. The system showed potential for use in rehabilitation, though further research is needed.

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