Models of Health Promotion and Illness Prevention I
Models of Health Promotion and Illness Prevention II
Stress Prevention and Stress Management Techniques VI
Social Foundations of Self I: Play and Game
Concepts of Health and Illness
Social Scripts
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Colleen Cheek1, Theresa Fleming2, Mathijs Fg Lucassen2
1Rural Clinical School School of Medicine University of Tasmania Burnie Australia.
This study identified key design elements for SPARX, a serious game for adolescent depression, using a user-centered approach. The findings emphasize incorporating autonomy, competence, and relatedness to enhance engagement and effectiveness in digital health interventions.
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