Related Experiment Video
Updated: Mar 30, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game
Younbo Jung1, Namkee Park2, Kwan Min Lee3
11 Wee Kim Wee School of Communication and Information, Nanyang Technological University , Singapore .
Abstract:
This study investigated the effects of trait-level hostility, interface types, and character identification on aggressive thoughts and overall game experience after playing a violent video game. Results showed that the mapping interface made participants with high trait-level hostility more readily accessible to aggressive contracts, yet it did not have any significant impact for participants with low trait-level hostility. Participants with low trait-level hostility reported more positive game experience in the mapping interface condition, while participants with high trait-level hostility in the same condition reported more negative game experience. Results also indicated that character identification has moderating effects on activating aggressive thoughts and mediating effects on overall game experience. Implications regarding possible ways of reducing potentially negative outcomes from violent games are discussed.
Related Concept Videos
Aggression
Trait Centrality
Secondary Motives: Affiliation Motivation and Aggression Motivation
Robbers Cave
Dark Triad and Person Perception
Stereotype Content Model

