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    This research introduces advanced computer graphics techniques for realistic 3D model texturing, deformation, and rendering. It enhances continuity and interpolation across texture, object, and screen spaces for improved visual fidelity.

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    Area of Science:

    • Computer Graphics
    • Geometric Modeling
    • Visualization

    Background:

    • Realistic material representation in 3D models is crucial for computer graphics applications.
    • Mesh texturing, deformation, and visualization are fundamental components of the field.
    • Existing state-of-the-art methods face challenges in continuity and interpolation.

    Purpose of the Study:

    • To present novel techniques that advance the state-of-the-art in 3D computer graphics.
    • To improve continuity and interpolation in texture space (texturing), object space (deformation), and screen space (rendering).
    • To contribute to the PhD dissertation context encompassing these three key areas.

    Main Methods:

    • Development of improved algorithms for texture space continuity and interpolation.
    • Introduction of new methods for object space deformation with enhanced interpolation.
    • Presentation of techniques for screen space rendering focusing on continuity.

    Main Results:

    • Demonstrated improvements in the continuity of texture mapping.
    • Achieved more accurate and smooth object deformations.
    • Enhanced the quality of rendered images through improved screen space interpolation.

    Conclusions:

    • The presented techniques offer significant advancements in 3D model texturing, deformation, and rendering.
    • Improved continuity and interpolation lead to more realistic and visually appealing 3D graphics.
    • This work provides valuable contributions to the field of computer graphics.